C++ AI Програмиране

#pragma once
#include <cstdlib>

namespace Tutorialnumber3IntroductiontoAI {

	using namespace System;
	using namespace System::ComponentModel;
	using namespace System::Collections;
	using namespace System::Windows::Forms;
	using namespace System::Data;
	using namespace System::Drawing;
	using namespace std;

	/// <summary>
	/// Summary for Form1
	///
	/// WARNING: If you change the name of this class, you will need to change the
	///		  'Resource File Name' property for the managed resource compiler tool
	///		  associated with all .resx files this class depends on.  Otherwise,
	///		  the designers will not be able to interact properly with localized
	///		  resources associated with this form.
	/// </summary>
	public ref class Form1 : public System::Windows::Forms::Form
	{
	public:
		Form1(void)
		{
			InitializeComponent();
			//
			//TODO: Add the constructor code here
			//
		}

	protected:
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		~Form1()
		{
			if (components)
			{
				delete components;
			}
		}
	private: System::Windows::Forms::ListBox^  Disc;
	protected: 
	private: System::Windows::Forms::Label^  label1;
	private: System::Windows::Forms::Button^  button1;
	private: System::Windows::Forms::TextBox^  Talk;

	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>
		System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			this->Disc = (gcnew System::Windows::Forms::ListBox());
			this->label1 = (gcnew System::Windows::Forms::Label());
			this->button1 = (gcnew System::Windows::Forms::Button());
			this->Talk = (gcnew System::Windows::Forms::TextBox());
			this->SuspendLayout();
			// 
			// Disc
			// 
			this->Disc->Dock = System::Windows::Forms::DockStyle::Top;
			this->Disc->FormattingEnabled = true;
			this->Disc->Location = System::Drawing::Point(0, 0);
			this->Disc->Name = L"Disc";
			this->Disc->Size = System::Drawing::Size(583, 264);
			this->Disc->TabIndex = 0;
			// 
			// label1
			// 
			this->label1->AutoSize = true;
			this->label1->Location = System::Drawing::Point(0, 271);
			this->label1->Name = L"label1";
			this->label1->Size = System::Drawing::Size(31, 13);
			this->label1->TabIndex = 1;
			this->label1->Text = L"Talk:";
			// 
			// button1
			// 
			this->button1->Location = System::Drawing::Point(280, 266);
			this->button1->Name = L"button1";
			this->button1->Size = System::Drawing::Size(75, 23);
			this->button1->TabIndex = 2;
			this->button1->Text = L"Submit";
			this->button1->UseVisualStyleBackColor = true;
			this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
			// 
			// Talk
			// 
			this->Talk->Location = System::Drawing::Point(29, 268);
			this->Talk->Name = L"Talk";
			this->Talk->Size = System::Drawing::Size(245, 20);
			this->Talk->TabIndex = 3;
			// 
			// Form1
			// 
			this->AcceptButton = this->button1;
			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
			this->ClientSize = System::Drawing::Size(583, 291);
			this->Controls->Add(this->Talk);
			this->Controls->Add(this->button1);
			this->Controls->Add(this->label1);
			this->Controls->Add(this->Disc);
			this->FormBorderStyle = System::Windows::Forms::FormBorderStyle::FixedSingle;
			this->MaximizeBox = false;
			this->Name = L"Form1";
			this->ShowIcon = false;
			this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen;
			this->Text = L"</dream.in.code> - Tutorial - Introduction to AI";
			this->ResumeLayout(false);
			this->PerformLayout();

		}
#pragma endregion
	private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
			 }
};
}

Now, if you open design view, you will see the designed form.

Next (THIS IS VERY IMPORTANT!!) open „yourprojectname.cpp“ under source files in solution explorer, replace all the coding it that file with:

// Tutorial Number 3 - test.cpp : main project file.

#include "stdafx.h"
#include "Form1.h"

using namespace Tutorialnumber3IntroductiontoAI;

[STAThreadAttribute]
int main(array<System::String ^> ^args)
{
	// Enabling Windows XP visual effects before any controls are created
	Application::EnableVisualStyles();
	Application::SetCompatibleTextRenderingDefault(false); 

	// Create the main window and run it
	Application::Run(gcnew Form1());
	return 0;
}

test132